

I am a Game Designer and Developer at heart, with my passion for programming growing from the age of 7. This passion, combined with over 10 years experience making games, drives me to see the completion of challenging, visionary projects. While I excel in system design and implementation, my international experience has opened my eyes to a plethora of cultures, which I believe not only influences my outlook on Game Design and Development as a whole, but allows me to collaborate easily with diverse, multi-faceted teams and bring fresh concepts to the drawing board.
As an avid gamer, with over 150 games in a wide range of genres, I also understand what gamers enjoy and value, and believe games play a major role in shaping humanity’s understanding of events and interactions.

During my Game Design and Development studies I made over 11 games, several of which received top in class marks and awards. Since then I have spent over 4 years on a range of projects for Talent Digital Art as an Intermediate Full-Stack Game Developer. My most notable contributions being the lead developer for several critical systems, such as IAP, on Super Dragon Punch Force 3 (Steam, iOS, Android, 2024) and being one of the Core Gameplay Developers on Pecking Order (Steam, 2025 Beta). Prior to these projects I worked at TDA on several un-released ventures and prototypes, making significant contributions on a wide range of gameplay features.

On the side I have also pursued the development of my own apps and games, with a Time & Task Management App currently in the planning stage, a Puzzle based RPG in active prototyping, and several other shelved projects awaiting the right team, funds or time-availability.
In addition, I recently started my Content Creator journey with a Gaming YouTube Channel, and have plans for a range of other channels too; including a Digital Creator Training Channel launching late 2025.
Below and on the pages above you can find showcases of some of my own work and various projects I’ve worked on.