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I am a Game Designer and Developer at heart, with my passion for programming growing from the age of 7. This passion, combined with over 10 years experience making games, drives me to see the completion of challenging, visionary projects. While I excel in system design and implementation, my international experience has opened my eyes to a plethora of cultures, which I believe not only influences my outlook on Game Design and Development as a whole, but allows me to collaborate easily with diverse, multi-faceted teams and bring fresh concepts to the drawing board.

As an avid gamer, with over 150 games in a wide range of genres, I also understand what gamers enjoy and value, and believe games play a major role in shaping humanity’s understanding of events and interactions.

Below and on the pages above you can find showcases of some of my own work and various projects I’ve worked on.


Pecking Order (2025 Beta)
Steam | Unreal Engine


Super Dragon Punch Force 3 (2024)
Steam | iOS | Android | Unity


Showreel (2018)


Showreel (2015)

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